This should be explained in more detail in the tutorial. What tools do I need to get the workers there? Make it more clear why a building has no workers. Still, it would be nice to have an option for this. When I was new to Widelands, I missed edge-scrolling, but I got used to it eventually. I cannot come up with a good reason that I also need to right click when moving around the screen, just moving the mouse to the edge of the screen should be enough. Get rid of the requirement to press the right mouse button when moving the screen. Not everyone has as large a screen as you This one and the minimap should always be visible. Currently I play with the stock page always on in the top left of the screen on the Wares in Warehouses page. We're not playing on 800圆00 anymore and some of the extra space can be used to permanently store some information. Currently there's too much information hidden behind buttons. I don´t think it´s really that annoying, but I don´t like it either.ĭock more information. Other messages could fly in somewhere on the right side of the screen, for example. Clicking it will rotate around all quarries lacking access to stone. Example: quarry can't reach stone: put a little icon at the top of the screen with an explanation when hovering over it. They provide messages with a little flag in the top of the screen. Play a Paradox game such as EUIV or Crusader Kings for a couple of hours to get some ideas. A mouse pointer change would be a good solution I agree with you that it isn´t always clear whether one is in road building mode. If I have other ideas I will let you guys go.Ī zoom function is already implemented in the current development version, and I think a ship-list window is also under development.
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